Jared Spool

January 18th, 2018

Complexity is a subjective thing. What one finds simple, another may find confounding. Teams struggle with satisfying growing feature requirements from stakeholders, user groups, edge cases, and managing the user across unique interactions, microinteractions, and transitions.

While we can’t please everyone, we can identify and those elements that clutter and complicate our products.

Experiences that we recognize as simple and fluid contain distinct qualities:

  • They are understandable and have an underlying structure.
  • They are optimized for common users and use cases.
  • Users have an understanding of the complexity of the experience, but are not held back by it.

We can keep complexity under control by focusing on the core use of the functionality, says Dan Saffer. When we do this, and give ourselves time to find solutions, we can practice to simplify the experience. such as removing items, hiding, organizing, expanding and collapsing features; reducing choice, using short cuts, and more.

Join Dan Saffer at the 2018 UXI Conference in his Designing the Critical Details using Microinteractions workshop and explore in detail the four steps for designing microinteractions, using feedback, setting realistic rules, and experimenting with loops and modes.

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