Star Wars: Galaxy of Heroes continued to lead Electronic Arts’ mobile business in the second quarter at 29 percent of its revenue, with Sensor Tower Store Intelligence data showing that the game generated approximately $54.8 million in global player spending between April and June. This represented a year-over-year decline of 14 percent for the title, which grossed approximately $63.6 million worldwide in 2Q17.
The United States was the No. 1 market for Star Wars: Galaxy of Heroes revenue in Q2 at about 58 percent of the total, accounting for approximately $31.8 million in player spending, a decline of 22 percent year-over-year. However, in Germany, the game’s second largest market at 7 percent of the total, Q2 revenue grew about 17 percent year-over-year to approximately $3.9 million.
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